Global Certificate Gamified Learning in the Global Context
-- ViewingNowThe Global Certificate in Gamified Learning in the Global Context is a comprehensive course designed to equip learners with the skills to create engaging and effective learning experiences. This course is crucial in today's fast-paced and technology-driven world, where gamification has become an essential tool for enhancing learner engagement and motivation.
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Game Design Thinking for Global Learning — This unit will cover the principles of game design thinking and how it can be applied in a global context to create engaging and effective learning experiences.
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Gamification Elements and Mechanics — Students will learn about the various gamification elements and mechanics that can be used to motivate and engage learners, including points, badges, leaderboards, and challenges.
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Game-based Learning Activities — This unit will cover various game-based learning activities that can be used in a global context, such as simulations, role-plays, and quests.
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Designing for Cultural Relevance — Students will learn how to design gamified learning experiences that are culturally relevant and appropriate for learners from diverse backgrounds.
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Assessment and Evaluation in Gamified Learning — This unit will cover the various methods of assessing and evaluating the effectiveness of gamified learning experiences in a global context.
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Accessibility and Inclusivity in Gamified Learning — Students will learn about the importance of accessibility and inclusivity in gamified learning experiences and how to design for a diverse range of learners.
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Ethical Considerations in Gamified Learning — This unit will cover the ethical considerations of using gamification in a global context, including privacy, data security, and digital citizenship.
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Emerging Trends in Gamified Learning — Students will learn about the latest trends and technologies in gamified learning, including virtual reality, augmented reality, and artificial intelligence.
Note: The above units are not in any specific order and can be re-arranged as per the course structure and objectives.
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- BasicUnderstandingSubject
- ProficiencyEnglish
- ComputerInternetAccess
- BasicComputerSkills
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- ThreeFourHoursPerWeek
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- TwoThreeHoursPerWeek
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