Global Certificate Gamified Learning in the Global Context

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The Global Certificate in Gamified Learning in the Global Context is a comprehensive course designed to equip learners with the skills to create engaging and effective learning experiences. This course is crucial in today's fast-paced and technology-driven world, where gamification has become an essential tool for enhancing learner engagement and motivation.

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ใ“ใฎใ‚ณใƒผใ‚นใซใคใ„ใฆ

This course is in high demand across various industries, including education, corporate training, and e-learning. By completing this course, learners will gain a deep understanding of the principles of gamification, how to design gamified learning experiences, and how to evaluate the effectiveness of gamified learning interventions. The course provides learners with essential skills for career advancement, such as the ability to design engaging and effective learning experiences, evaluate the impact of gamified learning, and stay up-to-date with the latest trends and best practices in gamification. With a Global Certificate in Gamified Learning in the Global Context, learners will be well-positioned to succeed in a variety of careers, from instructional design to corporate training and e-learning development.

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ใฉใ“ใ‹ใ‚‰ใงใ‚‚ๅญฆ็ฟ’

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ใ‚ณใƒผใ‚น่ฉณ็ดฐ

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Game Design Thinking for Global Learning — This unit will cover the principles of game design thinking and how it can be applied in a global context to create engaging and effective learning experiences.  
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Gamification Elements and Mechanics — Students will learn about the various gamification elements and mechanics that can be used to motivate and engage learners, including points, badges, leaderboards, and challenges.  
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Game-based Learning Activities — This unit will cover various game-based learning activities that can be used in a global context, such as simulations, role-plays, and quests.  
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Designing for Cultural Relevance — Students will learn how to design gamified learning experiences that are culturally relevant and appropriate for learners from diverse backgrounds.  
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Assessment and Evaluation in Gamified Learning — This unit will cover the various methods of assessing and evaluating the effectiveness of gamified learning experiences in a global context.  
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Accessibility and Inclusivity in Gamified Learning — Students will learn about the importance of accessibility and inclusivity in gamified learning experiences and how to design for a diverse range of learners.  
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Ethical Considerations in Gamified Learning — This unit will cover the ethical considerations of using gamification in a global context, including privacy, data security, and digital citizenship.  
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Emerging Trends in Gamified Learning — Students will learn about the latest trends and technologies in gamified learning, including virtual reality, augmented reality, and artificial intelligence.  

Note: The above units are not in any specific order and can be re-arranged as per the course structure and objectives.


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  • ไธป้กŒใฎๅŸบๆœฌ็š„ใช็†่งฃ
  • ่‹ฑ่ชžใฎ็ฟ’็†Ÿๅบฆ
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  • ใ‚ณใƒผใ‚นๅฎŒไบ†ใธใฎ็Œฎ่บซ

ไบ‹ๅ‰ใฎๆญฃๅผใช่ณ‡ๆ ผใฏไธ่ฆใ€‚ใ‚ขใ‚ฏใ‚ปใ‚ทใƒ“ใƒชใƒ†ใ‚ฃใฎใŸใ‚ใซ่จญ่จˆใ•ใ‚ŒใŸใ‚ณใƒผใ‚นใ€‚

ใ‚ณใƒผใ‚น็Šถๆณ

ใ“ใฎใ‚ณใƒผใ‚นใฏใ€ใ‚ญใƒฃใƒชใ‚ข้–‹็™บใฎใŸใ‚ใฎๅฎŸ็”จ็š„ใช็Ÿฅ่ญ˜ใจใ‚นใ‚ญใƒซใ‚’ๆไพ›ใ—ใพใ™ใ€‚ใใ‚Œใฏ๏ผš

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  • ๆญฃๅผใช่ณ‡ๆ ผใฎ่ฃœๅฎŒ

ใ‚ณใƒผใ‚นใ‚’ๆญฃๅธธใซๅฎŒไบ†ใ™ใ‚‹ใจใ€ไฟฎไบ†่จผๆ˜Žๆ›ธใ‚’ๅ—ใ‘ๅ–ใ‚Šใพใ™ใ€‚

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ใ‚ณใƒผใ‚นใ‚’ๅฎŒไบ†ใ™ใ‚‹ใฎใซใฉใ‚Œใใ‚‰ใ„ๆ™‚้–“ใŒใ‹ใ‹ใ‚Šใพใ™ใ‹๏ผŸ

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ใ„ใคใ‚ณใƒผใ‚นใ‚’้–‹ๅง‹ใงใใพใ™ใ‹๏ผŸ

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ใ“ใฎใ‚ณใƒผใ‚นใฎๆ”ฏๆ‰•ใ„ใฎใŸใ‚ใซไผš็คพ็”จใฎ่ซ‹ๆฑ‚ๆ›ธใ‚’ใƒชใ‚ฏใ‚จใ‚นใƒˆใ—ใฆใใ ใ•ใ„ใ€‚

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ใ‚ตใƒณใƒ—ใƒซ่จผๆ˜Žๆ›ธใฎ่ƒŒๆ™ฏ
GLOBAL CERTIFICATE GAMIFIED LEARNING IN THE GLOBAL CONTEXT
ใซๆŽˆไธŽใ•ใ‚Œใพใ™
ๅญฆ็ฟ’่€…ๅ
ใงใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚’ๅฎŒไบ†ใ—ใŸไบบ
London School of International Business (LSIB)
ๆŽˆไธŽๆ—ฅ
05 May 2025
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