Advanced Certificate in Building AR Games with AI
-- ViewingNowThe Advanced Certificate in Building AR Games with AI is a comprehensive course designed to equip learners with the essential skills needed to excel in the rapidly growing fields of Augmented Reality (AR) and Artificial Intelligence (AI). This course is critical for career advancement, as the demand for professionals with expertise in AR and AI continues to rise across industries such as gaming, education, and marketing.
3,811+
Students enrolled
GBP £ 140
GBP £ 202
Save 44% with our special offer
ě´ ęłźě ě ëí´
100% ě¨ëźě¸
ě´ëěë íěľ
ęłľě ę°ëĽí ě¸ěŚě
LinkedIn íëĄíě ěśę°
ěëŁęšě§ 2ę°ě
죟 2-3ěę°
ě¸ě ë ěě
ë기 ę¸°ę° ěě
ęłźě ě¸ëśěŹí
⢠Advanced Unity Game Development: This unit covers advanced topics in Unity game engine, including performance optimization, complex physics simulations, and advanced scripting.
⢠Artificial Intelligence for Game Design: This unit explores various AI techniques and algorithms used in game design, including decision trees, finite state machines, and neural networks.
⢠Building AR Experiences with Unity: This unit focuses on building augmented reality experiences using Unity, including using ARKit and ARCore, and understanding the fundamentals of AR development.
⢠Machine Learning for Game Design: This unit covers the basics of machine learning and its application in game design, including training models, using pre-built models, and implementing machine learning algorithms.
⢠Advanced Game Physics: This unit explores advanced game physics concepts, including rigid body dynamics, soft body physics, and fluid simulation.
⢠Multiplayer Game Development: This unit covers the basics of multiplayer game development, including networking, synchronization, and client-server architecture.
⢠Game Design Theory: This unit explores game design theory, including level design, game mechanics, and player psychology.
⢠Game Engine Architecture: This unit explores the architecture of game engines, including rendering, animation, and physics engines.
⢠Game Monetization: This unit covers various game monetization strategies, including in-app purchases, advertising, and subscription-based models.
Note: The above list is not exhaustive and may vary depending on the specific course curriculum.
ę˛˝ë Ľ 경ëĄ
ě í ěęą´
- 죟ě ě ëí 기본 ě´í´
- ěě´ ě¸ě´ ëĽěë
- ěť´í¨í° ë° ě¸í°ëˇ ě ꡟ
- 기본 ěť´í¨í° 기ě
- ęłźě ěëŁě ëí íě
ěŹě ęłľě ěę˛Šě´ íěíě§ ěěľëë¤. ě ꡟěąě ěí´ ě¤ęłë ęłźě .
ęłźě ěí
ě´ ęłźě ě ę˛˝ë Ľ ę°ë°ě ěí ě¤ěŠě ě¸ ě§ěęłź 기ě ě ě ęłľíŠëë¤. ꡸ę˛ě:
- ě¸ě ë°ě 기ę´ě ěí´ ě¸ěŚëě§ ěě
- ęśíě´ ěë 기ę´ě ěí´ ęˇě ëě§ ěě
- ęłľě ě겊ě ëł´ěě
ęłźě ě ěąęłľě ěźëĄ ěëŁí늴 ěëŁ ě¸ěŚě뼟 ë°ę˛ ëŠëë¤.
ě ěŹëë¤ě´ ę˛˝ë Ľě ěí´ ě°ëŚŹëĽź ě ííëę°
댏롰 ëĄëŠ ě¤...
ě죟 돝ë ě§ëʏ
ě˝ě¤ ěę°ëŁ
- 죟 3-4ěę°
- 쥰기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- 죟 2-3ěę°
- ě 기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- ě 체 ě˝ě¤ ě ꡟ
- ëě§í¸ ě¸ěŚě
- ě˝ě¤ ěëŁ
ęłźě ě ëł´ ë°ę¸°
íěŹëĄ ě§ëś
ě´ ęłźě ě ëšěŠě ě§ëśí기 ěí´ íěŹëĽź ěí ě˛ęľŹě뼟 ěě˛íě¸ě.
ě˛ęľŹěëĄ ę˛°ě ę˛˝ë Ľ ě¸ěŚě íë